void shoot_s(sprite_status* shootwk);
void shooter(sprite_status* shootwk);
void shooterinit(sprite_status* shootwk);
void shootermove(sprite_status* shootwk);
void shootermove2(sprite_status* shootwk);
void shootermove3(sprite_status* shootwk);
void shooterspdset(sprite_status* shootwk);
void mspd_set(sprite_status* shootwk);
